Friday, November 1, 2019
Too Good to Revise Essay Example | Topics and Well Written Essays - 250 words
Too Good to Revise - Essay Example There are many offered courses to improve your writing and make it creative for others.Any writer must become an expert reader first, because reading holds a major impact on your writing. The more youââ¬â¢ll read, the more knowledge youââ¬â¢ll gain on the writing styles, characterization and how the language has been used by the Author. Once you write, revise it thoroughly, that is because it will help you to evaluate, pick up your errors (grammar mistakes, spelling mistakes, missed-out words/sentences) and re-write.Creative writing not only involves writing, it also involves themes, questions, arguments and ideas.Writing can never be said as hundred percent perfect. A person learns to write more effectively throughout his/her entire life.Improvement in writing covers its path on day to day basis and the more you concentrate & put yourself whole self in it. You canââ¬â¢t just become an Author over-night. (Menand,
Wednesday, October 30, 2019
Is the French ban on headscarves (al-hijab) in schools a good idea Research Paper
Is the French ban on headscarves (al-hijab) in schools a good idea - Research Paper Example During the period of 2004, the government of France passed a legislation that disallowed individuals from wearing and using any religious symbol in public schools (Hrw.org 1)1. This move made by the French government has been opposed as well as supported by Muslim and non-Muslim populations France. Around 80% of the people living in France have the ban on hijab (Coleman 1)2. Banning of Hijab is a good idea because The ban on headscarf levied by the government of France is correct because such legislation is consistent with the laws and regulations of human rights. The article 18 of human rights law states that individuals should only be allowed to freely practice their religion if their practice does not coerce or leads to publicââ¬â¢s feeling of insecurity (Minorityrights.org 1)3. Recently, Muslims have been majorly held responsible for conducting acts of terrorism and due to this the public has started feeling insecure due to the presence of Muslims around them. Individuals even experience fear and mental torture when they see a Muslim female wearing a headscarf in the public. This fear of hijab is recognized as Islamophobia and islamophobia is infringing upon the rights of the student population of France to freely move around without the fear of being attacked (Crg.berkeley.edu 1)4. Since headscarf infringes upon otherââ¬â¢s right of living a life without fear, headscarfââ¬â¢s ar e against the rules and regulations of human rights and should be continued to be banned in French schools. Another reason due to which France was correct in banning hijab in public schools was to protect the female Muslim student population from being coerced and discriminated against. Since the terrorist attacks of 9/11 Muslims have been heavily discriminated against throughout the world. They are discriminated in organizations, schools as well as in public. They have been beaten up and pushed around in different settings.
Monday, October 28, 2019
Modern video gaming consoles Essay Example for Free
Modern video gaming consoles Essay Abstract: There are many ways for entertainment, sometimes these activities are very expensive for all people to offer these activities, as solution for this in the 1970s a new entertainment method has been introduced in the market place, and this new method was popularly known as video games [1]. Video games created large impact among the game lovers. Time to time, people who develop video games, introduces different consoles using advance technologies. Today the leading competitors using very advance technologies to market their consoles to the consumers. Among that Nintendo Wii U, PlayStation Vita, Nintendo 3DS are some of the high end video gaming consoles which are available in the present arena. These consoles equipped with very advance hardware structure like high powered processors, vast capacity of media and storage, user friendly user interface with multiple options, advanced video output, and controllers with advance technologies. On the other hand another set of video gaming consoles has been dominating in the present world which is motion control based consoles. The top motion control console PlayStaion move and xBox Kinect took the gamers to a different track from the traditional gaming consoles. These type of motion based game consoles provide real time game play to the gamers. Today video gaming industry has become one of the most revenue making business, and the evolution of this device is quite interesting, from the most basic models to todayââ¬â¢s very complicate play station gaming devices, the demand for the product grown very rapidly. And further international cyber gaming event have made a great impact among individual who are fond of this aspect. 1. 0 Introduction to modern video gaming consoles The technological development in the area of video gaming is an amazing evolution in the world of digital gaming, the history of the gaming industry runs down to the 1970,s, since then the industry has seen a huge development, which were beyond the imagination of human mind at the time of its discovery. The development in this field can be seen from the change that has occurred to the basic gaming device, in the initial stage this mechanism had only used simple joysticks, but today they have developed in to more complicated joystick and move device with more function, because this equipments come wireless they are convenient to handle. Going beyond the gaming arena, you can use the device in various ways, this technology can be used in other sectors as well, and as steering wills are available we can use this kind of devices in training drive and pilots which can save immense cost to the respective institutions. Further looking far beyond the above we can use this technology in the process of developing war strategies which would eventually save not of money and resource, when handling terrorism. More over by using gaming devices we observe the effectiveness and the efficiency of the human brain, and as per the above discussed this industry has potential to grow in the future. Leading competitors of the video gaming industry such as Sony, Nintendo, and Microsoft used their own technological approach to enhance their quality of the product. Time to time they have come up with different products and draw the gamers to a different path. A popular game development company Nintendo announces their new product Nintendo Wii U at Electronic Entertainment Expo 2011 last year [2]. This most advance console of Nintendo, which built up with amazing features than their previous releases. Nintendo Wii U will be ship with Wii remote an upgraded version, Wii remote plus and the Wii Balance Board. Electronic tycoon Sony introducing their PlayStaion VITA this year, targeting its portable video console customer base [3]. PSVITA will be available on the market from the third quarter of this year; will be carrying lot of feature than the PSP. Sony introduce NVG card, new format of flashcard to store games and enable 3G to connect through internet to access PSN (PlayStation Network) for online gaming experience. GPS, Multi-Touch Touch screen, built-in microphone, two analog sticks, rear Touch Pad, Cross Play support (play online games WITH PS3 users), SIXAXIS motion controls, and front and rear Cameras that allow for AR Games are some of the new features from its original PSP. Section 2 provides an overview about the video gaming consoles. Section 3 is critically reviewed on categories and major developments of the devices. Section 4 describes the technologies involved in modern video gaming consoles, section 5 provides future directions of video gaming consoles, Section 6 discuss about Threats to modern video gaming consoles section 7 explains a discussion about the area. 2. 0 Overview of the modern gaming consoles Over the decades, video gaming culture becomes more popular among the individual who are fond of this aspect. Hence a higher task is assigned for the video game industry to provide the output according to the user requirements. As s result of these different products from different manufactures came to the market in a large scale. In the early 1950ââ¬â¢s smaller researches carried on to develop video games and the researches last until the late 1960ââ¬â¢s. The golden era of video gaming begins from the early 1970ââ¬â¢s and the growth is massive. 1985 Nintendo came up with their new device Nintendo Entertainment System (NES), a separate device which is designed for video gaming. Similar consoles like Sega Master System III, Atari XEGS, Action Max, Commodore 64GS, RDI Halcyon were introduced to the gamers with different technologies. Video gaming consoles industry has been rehabilitee with the entry of Sony Corporation. In the year 1994 Sony introduced an advanced gaming device called PlayStation [4]. While Sony dominating throughout the decade other consoles like Atari Jaguar II, Sega Saturn, Nintendo 64, Nintendo 64DD, Game Boy Color, Playdia were also available in the market. Another notable incident took place in the year of 2001 with the present of Microsoft to the industry. Microsoft makes their present with a remarkable console xBox, which is a big competitor to Sonyââ¬â¢s PlayStation 2. Portable devices and Handheld gaming consoles also played a vital role in the video gaming console industry. Motion controller based console is another popular device in todayââ¬â¢s gaming field. Motion control based devices came to the market with the present on Nintendo Wii and later Sony and Microsoft introduces their controllers Move and Kinect in late 2000s [5]. The functionality and the efficiency of modern gaming consoles are excellent. At the present there is a high competition between Sonyââ¬â¢s PS3 and Microsoftââ¬â¢s xBox 360, while Nintendo dominates the motion control console market. Meanwhile the expectations of eighth generation video gaming consoles are very high. The announcement for PSVITA, Nintendo Wii U, Nintendo 3DS, Razer Switchblade, EVO2 were already made and gamers expecting their arrivals. It is expected that Motion control based consoles will dominate the eighth generation video consoles. These eighth generation consoles are expected to have a centralized online system, which is similar to xBox Live and Appleââ¬â¢s game centre. Ported games will be differentiated on platforms via DLC and it facilitates the player to download the game for different platforms. The controller of these consoles will be Controllers will be motion-capable, which comes through an evolution from the SIXAXIS where the motion could be detected by six degree. These consoles will be fully fledged media centers. They are mostly equipped with media streaming, video streaming playback videos through Netflix and adding online video banks like YouTube and Justin. tv. 3. 0 Categories and major developments of modern gaming consoles There are different types of consoles widely available in the market. They can be categorized as motion based console, Controller based consoles, handheld consoles etc. Among that motion based consoles are the very famous one which is popularly used by the gamers. 3. 1 Motion based Consoles These are the most advanced consoles that are available in the market. Japanââ¬â¢s popular game development firm Nintendo introduced their first motion based console Nintendo Wii back in 2005. A big amount of research and development carried out throughout the past and finally Sony Corporation and Microsoft came up with their products. Sony launched their motion controllers Move for their PS3, while Microsoft releases Kinect for xBox. Mean while Nintendo announces their next generation motion based gaming console Nintendo Wii U, which will be built up with advanced technologies than their previous version. These consoles have been built up with massive technologies. 3. 1. 1 PlayStaion Move PS Move bundle contains with a sensor camera and the controller. The controller in the user hand will be detected by the camera and that particular controller will be synchronized with the video game. Once the player moves with the controller, the character in the video game also moves to the direction. FIGURE I: PLAYSTATION MOVE CONNECTED TO A DISPLAY The camera, called Eye is capable of using edge detection, facial recognition, and basic motion tracking to map a room. The glowing Orbs plays an important role to detect the controller by the camera. PS3 Move uses LED tracking and edge detection to determine the controllers distance from the screen. By measuring the size of the orb in relation to the incoming video feed allows the system to calculate the precise distance of the controller from the camera. The color change of the Orbs helps the PS3 eye to differentiate the controllers from other objects that can be captured by the camera and from one another in a multi-controller setup. While determining distance is the primary purpose for the orb design, the orbs also assist in pointer detection. The tilt, rotation, velocity, and orientation of the controller is determine by an array of inertial sensors. Three kinds of sensors have been used in the motion controllers which are accelerometer, a magnetometer, and angular rate sensor. Accelerometer is used to detect the upward orientation of the controller as well as to determine the tilt. Magnetometers are typically used to determine the magnetic field and it helps the system in establishing the directional orientation of the controller. The angular rate sensor is used to measure the velocity of the move controllerââ¬â¢s motion. This allows the system to accurately determine the actual speed of how fast the player moves or swings the controller. Motion controllers can be connected to the main console both wired and wireless. Wireless connectivity is based up on Bluetooth, which creates a firm bridge between the console and the Motion controller [6]. 3. 1. 2 Microsoft Kinect for xBox 360 Kinect has been introduced by Microsoft in the year 2010 for their primary gaming console xBox 360. A record making sales occurred world wild after it debuts the market. Kinect use a slightly different technology from PS Move and Nintendo Wii. Kinect only built with a sensor camera, which allows the player to interact with the console without any handheld controller. FIGURE II: PRIME SENSE THAT HAVE BEEN USED IN KINECT Kinect uses Prime Senseââ¬â¢s sensing technology which can maps thousands of points, and can accurately read body movements, complex gestures and even verbal cues [7]. In order to adapt to varying room layouts and sensor positioning, Kinect is capable of automatically adjusting its orientation with a motorized swivel and tilt mechanism built into the base, While the tilt mechanism is pretty solid, it can be damaged by improper care or attempting to manually adjust the sensor. The sensor connects to the Xbox 360 via either the auxiliary port built into the new Xbox 360 S or USB on previous models. The new Xbox 360s auxiliary port is an all-in-one solution that both powers and communicates with the sensor, whereas older systems will have to use an included AC power adapter to power the device. Setting up and calibrating the Kinect can be simple or a bit of a hassle, depending on the type of playing environment. Not only is there an extensive on-screen setup process, but players must physically prepare a room for Kinect. In order to play with Kinect user must choose a clear large space at least 6 feet between the player and the sensor and any object that are intermediate should be moved. Kinect is recommended players play in rooms with bright, even lighting, though our experience showed that just about any lighting environment produces reasonable result. 3. 2 Handheld video gaming console 3. 2. 1 Nintendo Wii U Wii U is the upcoming gaming console of Nintendo, expecting to launch next year. Wii will carry with lot of advance feature from their previous product Nintendo Wii. This console is compatible with Wii peripherals such as Wii control and Wii balance board. Wii Uââ¬â¢s Hardware architecture and the design have been completely enhanced with comparing Wii U is Approximately 1. 8 inches tall, 6. 8 inches wide and 10. 5 inches long. An IBM Power Architecture-based multi-core 45 nm microprocessor based on the POWER7 will be use as the CPU, while the GPU will be a custom designed AMD RADEON similar to the R770 chip. FIGURE III: CONTROLS OF WII U AND THE COMPONENT ARCHITECHTURE The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive. It will also build up with 12cm proprietary high-density optical discs and 12cm Wii optical disc. Will U will be launched with an amazing port and peripheral functionalities including SD memory card slot (supports SDHC cards), USB 2. 0 ports (2 at front of console, 2 at rear), Sensor Bar power port, AV Multi Out port and HDMI 1. 4 out port. Video output will be sync with 1080p, 1080i, 720p, 480p and 480i. Compatible displays over HDMI, composite, component and S-Video while Audio output will be use AV Multi Out connector with Six-channel PCM linear output through HDMI. Wii U. A brand new controller with a complete new design will be shipping along with Nintendo Wii U Approximately, which is 5. 3 inches high, 0. 9 inches deep (not including buttons and other projections) and 9. 0 inches long. The new controller designed with a 16:9, 6. 2 inch touch LED display which contains all the traditional button controls and along with new two analog Circle Pads. The interesting is the potential for the two screens (controller display and the giant display) to work in direct tandem, an extension of ideas tested on DS. A touch screen interface enables play types that have escaped buttons and analogue sticks. Likewise, inbuilt gyroscopes and accelerometers act as a third set of analogue control inputs, allowing gamers to physically move the device to adjust their aim or orientation on screen. Nintendo Wii U is the Nintendoââ¬â¢s sixth home console and the very first console with 1080p high-definition graphics, and features a new controller with an embedded touch screen. This touch screen enables the player to continue the come if the television display turned off [8]. 3. 2. 2 PlayStation VITA Sony Corporationââ¬â¢s upcoming handheld video gaming console, which is expecting to be available in the market from the end of this year. PS Vita will have a 5-inch OLED capacitive touch-screen(960 x 544) capable of multi-touch, 512MB of RAM, 128MB of VRAM, powered by an ARM Cortex Quad-Core A9 chip and a PowerVR SGX GPU. There will be two VGA cameras (front and rear) capable of capturing images at 60 fps. Additional features include 802. 11 b/g/n Wi-Fi, Bluetooth 2. 1+EDR, 3G radio(optional), ports for game cards, memory cards, SIM cards (only 3G-equipped models), and a multi-use port that can support DC power input, USB, audio input and serial data. PSVITA facilitates it users to voice chat (ââ¬ËParty Modeââ¬â¢) during the game play. A ââ¬ËLive Areaââ¬â¢ will be created for the players to receive announcements from the developers and another option called ââ¬ËActivity Feedââ¬â¢ is designed to leave the feedback, check playerââ¬â¢s recent activity, achievements, rank and the trophies of the friends. PSVITA also allows the players to exchange contents without starting the device which is similar to Nintendoââ¬â¢s 3DS Sreetpass. PSVITA contains a ARM Cortex A9 core (4 core) CPU and a SGX543MP4+ GPU. An advance 5 inches screens with ratio 960 x 544 (16:9) and approx. 16 million colors support will increase the game play. PS VITA also been built with an advanced OLED Multi touch screen. Ps VITA builds with two different memories of 512MB RAM and a VRAM with 128MB. Ps VITA will have two cameras Front with [emailprotected]? 240 (QVGA) and rear with [emailprotected]? 480 (VGA) FIGURE IV: CONTROLS AND THE COMPONENT ARCHITECHTURE OF PLAYSTATION VITA On the wireless side, the system ships with 802. 11 b/g/n wireless networking, Bluetooth 2. 1+EDR (which supports headsets and Bluetooth stereo), and an optional 3G radio, which will be sold as part of a separate model. There will also be ports for game cards, memory cards, SIM cards (on the 3G-equipped models), and a ââ¬Ëmulti-useââ¬â¢ port supporting DC power input, USB, audio input and serial data. On the multimedia area PSVITA supports music formats like MP3 MPEG-1/2 Audio Layer 3, MP4 (MPEG-4 AAC), WAVE (Linear PCM) video format like MPEG-4 Simple Profile (AAC), H. 264/MPEG-4 AVC High/Main/Baseline Profile (AAC) and image format like JPEG (Exif 2. 2. 1), TIFF, BMP, GIF, PNG. Ps VITA introduces Always on feature to connect with friends and colleagues anywhere, anytime with Wi-Fi or always-on 3G [9]. It will be ships with Newly designed Dual analog sticks which will enhance the intensity of First Person Shooters games. Another advance option of PS3 integration will be available in Ps VITA. Gamers can play games between PS3 and PlayStation3 continuous and uninterrupted. Multi touch Display will be embedded with Nintendo Wii U which enables many more advance features from their earlier Wii. Augmented Reality games will be supported with Ps VITA which merge the real world and the game world with front and rear camera enabled augmented reality. Present of PlayStaion VITA will be definitely drag the attention of the Hand Held video gaming consoles lover as well as the other people who is addicted to this aspect area of gaming world. 4. 0 Technologies involved in modern video gaming consoles Modern video gaming consoles are equipped with very advance technologies. Gesture recognition, Motion detecting, Image sensoring are some of the popular technologies which have been popularly used by todayââ¬â¢s gaming consoles. 4. 1 Gesture recognition This technology Interface with computers using gestures of the human body, typically hand movements. In gesture recognition technology, a camera reads the movements of the human body and communicates the data to a computer that uses the gestures as input to control devices or applications. Nintendo Wii introduced this technology to the gaming console and later Ps Move and xBox Kinect featured with the technology. Nintendo Wii controllers are the very popular devices which use gesture recognition efficiently. This device that serves as the wireless input for the Nintendo Wii gaming console. The Wi i remote can detect motion and rotation in three dimensions through the use of accelerometer technology. Separating the controller from the gaming console, the accelerometer data can be used as input for gesture recognition. FIGURE IV THE Wii CONTROLLER (Wiimote) 4. 2 Motion detecting Another advanced technology widely used in modern gaming consoles. Sonyââ¬â¢s PlayStation Move combines a video camera with a physical controller packed with motion-sensing electronics, making it the technological cross between Kinect and the Nintendo Wii. The Move Motion Controller, or wand, combines a gyroscope, accelerometer, and magnetic sensor (a sort of digital compass that uses the Earths magnetic field to determine the controllers orientation) to track the controller in three dimensions, while the glowing ball at the end gives the PlayStation Eye camera a visual reference for handling aiming, cursor movement, and other motion. Like Kinect, PlayStation Move requires room to function; Sony recommends 5 to 9 feet between the player and the Play station Eye, but you can play anywhere from 2 to 10 feet of the camera. In Nintendo Wii, all the motion-control magic is in the remote. An accelerometer tracks movement, while an IR sensor monitors the positioning of lights emitted by the sensor bar. Its motion-sensing abilities werent so great at first; initially, your movements with the Wiimote were reflected only approximately in games with gestures and broad motions. The addition of Wii MotionPlus, an accessory that gives the Wiimote a gyroscope sensor to complement the accelerometer, improves the motion detection greatly. Nintendo recently began to sell the Wii Remote Plus, a Wiimote with built-in MotionPlus sensors, removing the need for a separate accessory. The Wiis biggest weakness is its graphics; unlike the PlayStation 3 and Xbox 360, the Wii doesnt display high-definition content. FIGURE V THE PS3 MOVE xBox Kinect using totally different motion detecting techniques from Ps Move and Nintendo Wii. Camera plays an important role in detecting the motion of the player older software programs used differences in color and texture to distinguish objects from their backgrounds. PrimeSense, the company whose tech powers Kinect and recent Microsoft acquisition Canesta use a different model. The camera transmits invisible near-infrared light and measures its ââ¬Å"time of flightâ⬠after it reflect off the objects. Time-of-flight works like sonar also been used to detecting the motion If you know how long the light takes to return, you know how far away an object is. Cast a big field, with lots of pings going back and forth at the speed of light, and you can know how far away a lot of objects are. Using an infrared generator also partially solves the problem of ambient light. Since the sensor isnââ¬â¢t designed to register visible light, it doesnââ¬â¢t get quite as many false positives. PrimeSense and Kinect go one step further and encode information in the near-IR light. As that information is returned, some of it is deformed ââ¬â which in turn can help generate a finer image of those objectsââ¬â¢ 3-D texture, not just their depth. FIGURE VI HOW KINECT DETECT THE MOTION OF THE PLAYER These types of advanced technologies providing a new dimension to video gaming industry. Developments with these new technologies are carrying out very rapidly and new invents are introducing time to time by the competitors. 5. 0 Future directions of video gaming consoles A very high demand for video gaming consoles have been created over the decade and expectation for future gaming consoles are very high. Almost predictions about Sonyââ¬â¢s PlayStation 4 and Microsoftââ¬â¢s xBox 720 have been raised, though the two companies are not reveling about their future product [10]. With the new 3d technology and realistic HD displays console are surely becoming truly powerful multimedia machines. With the combination of features and ease of use, the future consoles will definitely be a worthy competitor against powerful desktop gaming computers which was not possible before. Future gaming consoles will be consider on enhancing features like Media Storage, Hardware Features, Hardware Processing Power, Controllers, Online Networks etc [11]. Also invention of new technology will be boosting the video gaming industry. 6. 0 Threats to modern video gaming consoles Domination of the multimedia based gaming devices has been increased over the decades, and different devices introduced to the market in different forms. Among that Smart phones and tablet PC has been consider as strong competition to the video gaming consoles. Highly portability, multiple purpose usage, high end gaming experience, less expensive, are some of the significant features of the Smart phones. Modern and future gaming console should take these threats as a serious issue. 7. 0 Discussion Although various types of video gaming consoles developed over the years, using different technologies there are some common advance features of the prevailing video gaming consoles. * Advance Graphics: High end multimedia graphics and video output of 1080p in High Definition with 3D enabled . * Hardware Processing Power: enhanced CPU with capable of multi processing. * Social networking: Share the achievements with social networks website like twitter and facebook. * Online Gaming: Enable players to experience the online gaming * Media Storages: Highly capacity media storage to store as many games as possible Acknowledgement I would like to thank my project supervisor Dr. L. Ranathunga who gave me advices throughout the paper and lot of insight on how to properly set this paper up. Also I would like to thank video gaming console manufactures who gave me this wonderful opportunity to review about their modern gaming consoles. References [1] Tech, S. , Video Game Consoles (1970 Present), http://techyshit. com/45-video-game-consoles-1970-present/, Date of Access: 10. 10. 2011 [2] Saenz, A. , Nintendoââ¬â¢s New Wii U Wows at E3, and Changes gaming forever Again, http://singularityhub. com/2011/06/07/nintendos-new-wii-u-wows-at-e3-and-changes-gaming-forever-again/, Date of Access: 10. 10. 2011 [3] Associated Press, Sony: PS Vita to miss 2011 release in US and Europe, http://www. computerandvideogames. com/314207/playstation-vita-release-date-is-2011-in-japan-2012-in-us-and-europe/, Date of Access: 10. 10. 2011. [4] Sony corporation, Business development/Japan (1994~2004), http://www. scei. co. jp/corporate/data/bizdatajpn2004_e. html, Date of Access: 10. 10. 2011 [5] Chen, J. , Microsoft Xbox 360 Kinect Launches November 4, http://m. gizmodo. com/5563148/microsoft-xbox-360-kinect-launches-november-4, Date of Access: 10. 10. 2011 [6] Lowe, S. , A rundown of the components powering Sonys motion controller, http://ps3. ign. com/articles/112/1121742p1. html, Date of Access: 10. 10. 2011 [7] Schramm, M. , Kinect. The company behind the tech explains how it works, http://www. joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/, Date of Access: 10. 10. 2011 [8] Nintendo, Wii U, http://e3. nintendo. com/hw/#/introduction, Date of Access: 10. 10. 2011 [9] Sony Corporation, PlayStation VITA, http://us. playstation. com/psvita/ , Date of Access: 10. 10. 2011 [10] Bostwick, B. , The future generation of video game consoles, http://www. helium. com/items/993554-the-future-generation-of-games-consoles, Date of Access: 10. 10. 2011 [11] Gilbert, B. , Inafune envisions a future where portable gaming consoles and Smartphone coexist.
Saturday, October 26, 2019
Hit me again, Ike :: essays research papers fc
Hit me again, Ikeâ⬠¦ Jimmy is eight; Katie is five; and little Ashley is only three. Raised by their parents, Mark and Susan, everyone sees them as the perfect family. Mark is a stockbroker, Jimmyââ¬â¢s football coach, and Katieââ¬â¢s tee ball coach. Susan works in the home, where she is everyday when the kids get home from school. She attends every PTA meeting, and works in the school cafeteria once a week. They appear to be the perfect family. Under that faà §ade, a deadly storm brews. No one sees the black and blue bruises Susan hides, or the numerous broken fingers and ribs she has had. Not all violence leaves marks, either. No one hears the nasty, hurtful words Mark calls her, or the tears of pain she cries each night. This is just one of many examples of domestic violence. Either physical, sexually, emotionally, or psychologically, abuse comes in all forms. ââ¬Å"â⬠¦[A]t least one in every three women had been beatenâ⬠¦or otherwise abused during her lifetime.â⬠(Family Violence Prevention Fund 1). à à à à à Domestic violence, or intimate partner violence, can be defined as knowingly cause, attempt to cause, or threaten to cause harm or force to someone who is living within the same household and has an emotional relationship (i.e. Parent, child, spouse) or are pragmatically living together. (Bohm 249) Domestic violence can affect more than just the victim and the batterer. Children who grow up in families where violence occurs are more likely to demonstrate violence themselves or withdraw, having seen ââ¬Å"daddy hit mommy.â⬠Women who are battered tend to be emotional and have an increased chance of being depressed, anxious, or suicidal. Men, most commonly the abuser, often demonstrate jealousy, hypersensitivity, and threat of violence. à à à à à Until recently, officers suspecting domestic violence had to have concrete proof and probable cause. Now, officers can arrest anyone they suspect of domestic violence, with or without the victimââ¬â¢s consent. This is called a preferred arrest policy. In 2003, 25, 926 arrests for domestic violence were made. (ODVN 1). ââ¬Å"Intimate partner violence made up 20% of all nonfatal violent crime experienced by women in 2001.â⬠(DOJ 1). The increased incidences of domestic violence can be curtailed through three changes: harsher laws, reduced societal acceptance and more advocacy and awareness. à à à à à The most obvious way to reduce domestic violence is with harsher laws. Currently the law states that a person can not ââ¬Å"knowingly cause or
Thursday, October 24, 2019
Providian Trust: Tradition and Technology Essay
Business Context/Key Business Drivers * Providian Trust was headquartered in New York. In 1994 it was the 10th largest provider of financial and fiduciary services through its network of 216 branches. * The company has 3 divisions, Pension and Institutional Trust Services, Personal Trust and Trust Operations * The companyââ¬â¢s lending productsââ¬âincluding residential and commercial mortgages and consumer and corporate loans. * The Company slowly slipped away from profitability and competition due to the lack of efficient business processes and information technology. * Michael LeBlanc the Senior VP of Trust, Investment and Treasury took the initiative to handle the project and address the problems faced by Providian Trust. Le Blanc was required to not just implement the new technology but also improving Providian Trustââ¬â¢s business processes by implementing Access Plus, a major software system developed by Select One. * With a budgeted cost of $18 million and lead-time of 20 months the board finally approved the project in April 1994. * The Key Drivers behind this new initiative was intense client demand on the part of PITS division. Low operational efficiency outdated reporting systems, lack of control and discipline in the trust division only made the case stronger. Initiative Objectives/Benefits * Increase Control and Discipline-à * PITS and Personal Trust Employees (front office) and Trust Operations Employees (back office) constantly blamed each other in case of any fault. The New centralized system is supposed to increase accountability, improve transparency and force discipline across divisions. * As mentioned in the case the clients had to wait for 2 to 3 months to get a statement. To decrease the cycle time and improve operational efficiency was a major objective. * Sometimes due to inaccurate or late statements Providianà had to waive or discount fees, which some times cost the company between $2 ââ¬â $5 Million. * The total expected saving by implementing these changes was supposed to be inline with $9.2 million every year. Initiative challenges * Most of Providian trust officers had 20-30 years of experience in managing client relationships at a personal level and had never used or touched a personal computer. The old school employees were extremely reluctant and resistant to change. The implementation of these changes required employees to become more sales and service oriented instead just answering and responding to client phone calls. * Internal Auditor Peter Storey was a strong critique of the whole process. * Todd Benari, the vice president of Trust Operations, headed the project management team of 15 representatives formed Le Blanc. Le Blanc had no project management experience himself so he relied heavily on his very inexperienced project management. Results I believe even though the reasoning behind the project is very strong and praiseworthy, and my understanding of the case, I am skeptical about the possible success of the initiative. * Lack of proper leadership because of LeBlanc inexperience in project management and Le Blanc seems to be the only person driving the project. A major reason I observed was resistance of staff to changes. The Human Resources poor management and awful timing did not help the cause. The decision to reduce the full time staff by 25% or 180 employees further sent a wrong signal and the resistance to change was employeeââ¬â¢s way of expressing concern and emotions. * Lack of proper time and quality management has created unexpected roadblocks and hurdles. The Simulations Work Environment (SWE) testing was originally planned to check the effectiveness of the new tool. The unrealistic initial deadlines, SWE testing never got introduced and LeBlanc was not feeling comfortable enough. His concerns were validated since the main users where mostly technologically handicapped. Due to lack of sufficient testing it is next to impossible to understand the potential problem that they may face in the future after implementation and also to know what kind of training is required by the employees to accept and adopt the change. LeBlanc Admitsà to being bull headed and does not listen or take into considerations and ignored concerns of PITS and Personal Trust officers. Relevance and analysis Relevance ââ¬â * I would like to summarize the points discussed and mentioned above- * Clear Channels of Communication, communicate the changes (via the CEO) to all employees, then identify and address the reasons for resistance. * Get employees involved in the reengineering process and participate in the process and explain the need to do so? * Have realistic and achievable timelines ââ¬â Compile a detailed project plan. Divide the project into small milestones and set realistic deadlines against each milestone. Keep track of actual progress vs. planned progress on a regular basis. Implement strict internal and external audit process to ensure quality is not compromised for the sake of meeting deadlines. Learningââ¬â¢s- We face organizational changes in real-life. Some of these changes can be very drastic. We as managers may have an IT background or may not have an IT background. The success of the project does not always depend on our knowledge of the change, in our case the IT infrastructure update it depends on a managers project management skills. There ability to track and maintain time, cost, human resource management and communication skills. .
Wednesday, October 23, 2019
Perception towards mutual funds Essay
Abstract: Mutual Funds provide a platform for a common investor to participate in the Indian capital market with professional fund management irrespective of the amount invested. The Indian mutual fund industry is growing rapidly and this is reflected in the increase in Assets under management of various fund houses. Mutual fund investment is less risky than directly investing in stocks and is therefore a safer option for risk averse investors. Monthly Income Plan funds offer monthly returns and invest majorly in debt oriented instruments with little exposure to equity. However it has been observed that most of the investors are not aware of the benefits of investment in mutual funds. This is reflected from the study conducted in this research paper. This paper makes an attempt to identify various factors affecting perception of investors regarding investment in Mutual funds. The findings will help mutual fund companies to identify the areas required for improvement in order to creat e greater awareness among investors regarding investment in mutual funds. Introduction A Mutual Fund is a trust that pools the savings of a number of investors who share a common financial goal. The money, thus collected, is then investedà in capital market instruments such as shares, debentures and other securities. The income earned through these investments and the capital appreciation realized is shared by its unit holders in proportion to the number of units owned by them. Thus a Mutual Fund is the most suitable investment for the common man as it offers an opportunity to invest in a diversified, professionally managed basket of securities at a relatively low cost. Monthly Income Plans or MIPs invest maximum of their total corpus in debt instruments while they take minimum exposure in equities. It gets benefit of both equity and debt market. These schemes rank slightly high on the risk-return matrix when compared with other debt schemes. There is considerable amount of research being done regarding investment in mutual funds. However very little research has been done to study the perception of investors regarding investment in mutual funds especially MIP funds. Literature Review Ippolito (1992) states that an investor is ready to invest in those fund or schemes which have resulted in good rewards and most investorsââ¬â¢ are attracted by those funds or schemes that are performing better over the worst. Goetzman (1997) opined that investorââ¬â¢s psychology affects mutual fund selection for investment and to withdraw from the fund. De Bondt and Thaler (1985) submitted that mean reversion in prices of stock is backed by investorââ¬â¢s retrogression which is based upon investorââ¬â¢s psychology to overvalue firmââ¬â¢s recent performance in forming future expected results which is also known as endowment effect. Gupta (1994) surveyed household investor to find investorsââ¬â¢ preferences to invest in mutual funds and other available financial assets. The findings of the study were more relevant, at that time, to the policy makers and mutual funds to design the financial products for the future. Kulshreshta (1994) in his study suggested some guidelines to the investorsââ¬â¢ that can help them to select needed mutual fund schemes. Shanmugham (2000) conducted a survey of individual investors with the objective to find out what information source investor depends on. The results explained that they are economical, sociological andà psychological factors which control investment decisions. Madhusudhan V Jambodekar (1996) conducted his study to size-up the direction of mutual funds in investors and to identify factors that influence mutual fund investment decision. The study tells that open-ended scheme is most favored among other things and that income schemes and open-ended schemes are preferred over closed- ended and growth schemes. News papers are used as information source, safety of principal amount and investor services are priority points for investing in mutual funds. Sujit Sikidar and Amrit Pal Singh (1996) conducted a survey to peep in to the behavioral aspects of the investors of the North-Eastern region in direction of equity and mutual fund investment. The survey showed that because of tax benefits mutual funds are preferred by the salaried and self-employed individuals. UTI and SBI schemes were most preferred in that region of the country over any other fund and the other funds had been proved archaic during the time of survey. Syama Sunder (1998) conducted a survey with an objective to get an in-depth view into the operations of private sector mutual fund with special reference to Kothari Pioneer. The survey tells that knowledge about mutual fund concept was unsatisfactory during that time in small cities like Visakapatanam. It also suggested that agents can help to catalyse mutual fund culture, open-ended options are much popular than any other schemes, asset management companyââ¬â¢s brand is chief consideration to invest in mutual fund. Anjan Chakarabarti and Harsh Rungta (2000) emphasised the importanceà of brand in ascertaining competence of asset management companies. Shankar (1996) suggested that for penetrating mutual fund culture deep in to society asset management companies have to work and steer the consumer product distribution model. Raja Rajan (1997) underlined segmentation of investors and mutual fund products to increase popularity of mutual funds. Objectives of Study 1. To study the investment pattern of Indian Investor. 2. To find out the awareness level of investors regarding mutual funds. 3. To find the type of scheme of mutual fund preferred by investor. 4. To find out the importance of factors like liquidity, higher return, company reputation and other factors that influence investment decision of mutual fund holder. 5. To find out awareness level of investors regarding Monthly Income Plan fund. 6. To ascertain the most preferred factor for investing in MIP fund. Research Methodology Investorââ¬â¢s main objective is to earn higher returns keeping in mind the risk and liquidity factor. With this objective in mind, an investor is looking out for various investment avenues. Mutual funds offer comparatively better returns and have less risk as compared to direct investment in stock market. In this research paper, an attempt has been made to evaluate the perception of investors regarding mutual fund investment with special emphasis on Monthly Income Plan funds. A survey was conducted in Pune city during the period June 2013 to September 2013. A sample of 150 individual mutual fund investors were surveyed through a pre-tested questionnaire. The investors were selected on the basis of those who have made prior investment in mutual funds and have some knowledge about the basic terminologies involved with mutual funds. An attempt has been made to find out the perception of investors regarding mutual fund investment and to identify the factors considered to be important by the investors before investing in any mutual fund. The awareness level of investors regarding Monthly Income Plan funds and their benefits is also studied.
Tuesday, October 22, 2019
Compare Africa, Latin America and Asean as Potential Investment Destinations of Chinaââ¬â¢s Outward Fdi Essay Example
Compare Africa, Latin America and Asean as Potential Investment Destinations of Chinaââ¬â¢s Outward Fdi Essay Example Compare Africa, Latin America and Asean as Potential Investment Destinations of Chinaââ¬â¢s Outward Fdi Essay Compare Africa, Latin America and Asean as Potential Investment Destinations of Chinaââ¬â¢s Outward Fdi Essay Compare Africa, Latin America and ASEAN as potential investment destinations of Chinaââ¬â¢s outward FDI China has become a capital-surplus economy and its overseas investment has grown apace. Although its outward investment is still small in absolute terms, especially compared to the huge inward flow, Chinas overseas enterprises have been quietly gaining importance as new sources of international capital. They are now globally diversified and involved in a wide variety of sectors, including banking, manufacturing and natural resource exploitation. In the coming years, Chinese outward investment is expected to accelerate. But what is the best destination for China to do the investment? In order to compare Africa, Latin America and ASEAN as potential investment destinations of Chinaââ¬â¢s outward FDI, we should have a clear understanding about the business environment. Environment of Business includes the economic and legal environment, the technological environment, the competitive environment, the social environment, and the global business environment. These five factors can potentially have both a positive and a negative impact on the business. Letââ¬â¢s begin with the first one the economic and legal environment. Financial backers often complain of legal and judicial uncertainties in Africa. This has obviously a dissuasive impact on international investors and weighs heavily on one of Africaââ¬â¢s main structural problems, which is: lack of investment. However, Africaââ¬â¢s subsoil is so rich of commodities that are essential to the worldââ¬â¢s economy that Africa can simply not be avoided by foreign investors. The birth of the Organization for the Harmonization of Business Law in Africa (ââ¬Å"OHADAâ⬠) was a consequence of the awareness by certain African states mostly former French colonies of the challenge represented by the globalization of markets. While in Latin America it comes to formulating cluster-oriented policies. Clustering seems to enable firms, especially small and medium-sized enterprises (SMEs), to grow and upgrade more easily. SMEs may even become players in world markets if a high degree of interfirm specialization and their proximity to other firms performing complementary functions offset the disadvantages of being small. Clusters often create positive externalities which help managerial and technical learning. Empirical evidence shows that clustering is especially common among traditional small-scale and labor-intensive activities. Upgrading these activities contributes to a more balanced firm size structure and a more labor-intensive growth pattern. These features of clustering have attracted the interest of policymakers in developing countries and development assistance agencies. With Chinas dynamic economic growth, its relations with the Association of Southeast Asian Nations (ASEAN) states have expanded rapidly in recent years, culminating in the conclusion of the landmark Chinaââ¬âASEAN Comprehensive Economic Cooperation Agreement in 2002. Beyond trade and economic activities, Chinaââ¬âASEAN cooperation has broadened to cover the environment, science and technology, non-traditional security areas and related legal issues. Chinas relations with ASEAN have reached a new era where the two sides have established an economic, legal and political framework for their comprehensive cooperation. Then we should concern about the technological environment. Itââ¬â¢s known that productivity increases are facilitated by technology innovations, integration of technological innovations with changes in policies, organizations, human capital and infrastructure related to extension, input and output markets and processing services, and coordination of these innovations across different stages. As we all know, in the history, Africa has not got very strong power of science and technology. It has always been a big problem which keeps the economic of Africa from developing. At least, the infrastructure such as transportation, telecommunication, and power is a big limiting factor. In this case, technological environment is not good in Africa for international business. On the other hand, however, this disadvantage also offers much space for international communication. For example, they can receive a lot of technological and financial help and investment. In the past few centuries, many foreigners have brought to the continent their notions of science and technology to harness both the African environment and often also its people. In Latin America, they also have technological gaps. But there have been many changes in these years and they have got new patterns of firm behavior, the new institutional environment and the new policy agenda gradually emerging in the region in the field of Science and Technology as a result of recent trade liberalization and market deregulation efforts. While in this aspect, ASEAN has an absolute advantage. Many countries in ASEAN are not weak in technology. So it is obvious that their technological power provides a better environment for international business, and it will be much more convenient for them to receive introducing investment. Then it comes to the competitive environment. Africa is not developed, but it has its own advantages for development. Resource is the most significant one of them, and itââ¬â¢s also a big reason to cause the competition in international business. The more resources, the more competition. Actually, when talking about resources, things in Latin America are similar to those of Africa. Besides, exploitation in these two regions began late, and countries in these two regions can hardly exploit and develop all by themselves, so they need more investment and many other countries pay attention to them. As a conclusion, it is much more competitive in Africa and Latin America than in ASEAN. Itââ¬â¢s time to analyze the issue of social environment. I think different people and different cultures matter most. We can tell it clearly that itââ¬â¢s much easier to invest in ASEAN than in the other two regions. Because China is closer to countries in ASEAN than Africa and Latin America, and our tradition and habits can be similar, so it will be easier to communicate with them and undertake the investment. The last one is the global business environment. The global environment includes war and terrorism, globalization, regional integration. First is the issue of security. ASEAN is the safest region, and there are small local wars and sometimes pirates appear in Africa and Latin America. As to globalization, I think all of these three regions have a good state of it because of the convenient transportation and other aspects. However, ASEAN does better in regional integration, because it covers more than one continent. Comprehensively speaking, I think ASEAN has better global environment. All above is my opinion about Africa, Latin America and ASEAN as potential investment destinations of Chinaââ¬â¢s outward FDI.
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